


Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present.Fixed an issue which caused Casey to drop in odd locations.Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms.Fixed an issue where Helix Bullets could cause guns to instantly reload when switched.Fixed an input issue with the Directional Pad.Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts).Fixed an issue where Mine Flayer could get stuck in walls.Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit.
#ENTER THE GUNGEON HEGEMONY CREDITS FULL#
Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli.Fixed multiple issues with Lament Configurum spawning enemies in odd places.Fixed a soft lock caused by the Devolver and the Blobulord boss.Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player.Fixed an issue where the blank shrine would spawn reward chests on top of each other.Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently.Fixed an issue where the Empty Bottle couldn`t pick up some hearts (ones that spawned inside a locked chest room).Hegemony credits will now drop when doing a Blessed + Double Challenge mode run.Blobulon Rancher no longer triggers when shooting enemy bullets out of the air.Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins.Mine Flayer mines, bells) no longer recharges active items. The timer in Speedrun Mode no longer counts milliseconds.Bullets are no longer stopped by torches.Table Tech Rockets and Melted Rock explosions no longer damage players.Continue is now the default title screen option if you have an available midgame save.The Elder Blank is now usable while dodgerolling.Gorgun’s scream, Kill Pillar`s circle attack), but this has produced performance gains across the board. Optimizations for physics and projectiles the focus was on large bullet attacks (e.g.
